Paper mario spike shield early1/17/2024 ![]() Repeat this pattern until you're victorious. Simply jump on him/slap him until he charges himself up, then have Bow use Outta Sight. Tubba's Heart is an extremely easy battle IF you have Bow as your partner. Enter the fight with Kooper, and when he transforms into Kooper, you can flip him over just like a regular Koopa Troopa. He will imitate Mario's partner, so use this to your advantage. When he's not electric, have Mario use Power Bounce. Mario's Throw Hammer attack and Parakarry's Shell Shot are effective at de-electrifying him, though. You can defuse his electricity by attacking him, although attacking him is difficult when he's electrified, since you can't use your hammer since he's floating, and you can't jump on him, since he's electric (unless you're electrified yourself from the Zap Tap Badge or a Volt Shroom). The Electro Blooper attacks much in the same way as the Blooper you fought earlier, but he has the ability to electrify himself, which will raise his attack power of his next attack. Just use Mario's powerful jumping attacks and Parakarry and you should be fine. It's up to you whether or not you want to defeat the Chomp, but I usually leave it, since it disappears once you defeat Tutankoopa. Tutankoopa begins the fight with a Chomp. Parakarry's Shell Shot is useful here, as is Mario's Power Bounce. If you do choose to fight him, the most difficult thing about him is his high HP. ![]() You don't have to fight Buzzar, you can answer "Luigi" to his question, and he will let you go. Just use Jump attacks, which will flip him over, and you shouldn't have any problem. Bombette's your most powerful ally right now, so her and her Bomb ability are your best bets for this battle.īlooper has 30 HP, but he's not too hard.Ĭhan is basically a souped-up Buzzy Beetle. Troopa has added a little bit of defense since last time, so use your hammer on him. If the tower reforms, have Bombette bomb it again, or Mario and his partner each attack it, and they'll topple over again. While the Ninjakoopas are separated, treat them like normal Koopa Troopas. Have Bombette start out by using her Bomb. This battle's not too tough, and be sure to save your FP. So, use hammer attacks and Bombette or Kooper to attack the Blasters, and when they summon Bullet Bills, you may also wish to attack them, as they will attack you the next round if you don't defeat them.Īttack using Mario's Hammer and Bombette or Kooper. Goombario also won't be able to damage them. The Bill Blasters have relatively high defense, so you'll probably have to use Mario's Hammer to damage them. Then just attack normally until they're all defeated. Have Kooper use his Power Shell attack to damage all four fuzzies. Just attack him and use your Action Command and you shouldn't have any problem. The Magikoopa is basically just to get you used to the Action Command. After this, just use your most powerful attacks on the Goomba King. ![]() After you attack it, a spiky goomnut will drop down, and defeat Red and Blue Goomba, and damage the Goomba King. Then have Mario and Goombario attack Red Goomba until he's also defeated.Īt the beginning of the battle, attack the Goomnut Tree. After two Power Jumps, Blue Goomba should be defeated. Have Mario use his Power Jump on Blue Goomba, and have Goombario attack Red Goomba. All you'll have to do is trade hits with Jr. Information on all enemies can be found in the Enemy Section, this section is only for boss strategies. I don't particularly dislike Mario, so I'm willing to help out by giving him strategies for the bosses he will encounter. Gourmet Guy, an average, food-loving Shy Guy, here.
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